10 – Goal Analysis and Future Updates

Goals serve as acceptance criteria during evaluation … Must set goals that we will aim for the product to achieve. Prototype Testing Results The results of user testing for our v2 prototype were as follows. A reminder that seconds indicates how long it took to complete the task, while interactions is how many taps/scrolls/swipes the user made while Read more about 10 – Goal Analysis and Future Updates[…]

9 – v2 Prototype and User Testing

There should be one or more design iterations following the initial prototype. Ensure you include screenshots documenting the evolution of your prototypes and explain the rationale for the changes from one revision to the next.  Production Based on our personas and task descriptions, a new prototype (v2) was created. This was a more high-fidelity version, created using Photoshop and Read more about 9 – v2 Prototype and User Testing[…]

7 – v1 Prototype and User Testing

Students will design a paper prototype of an application, or part of an application, to better address the problem at hand … and then test that prototype. Initial Research Paper prototyping is a basic usability testing technique that can help test interfaces cheaply and quickly. At its most simple, it is nothing more than a visual representation of what an interface Read more about 7 – v1 Prototype and User Testing[…]

6 – Task Descriptions

Develop two (or more) descriptions of common tasks that one of the personas above would carry out. Consider how best to represent these task descriptions (e.g. scenarios, storyboards, etc.). Introduction Task descriptions are a simple and effective process for laying out tasks from a user’s perspective. They are generally used for new software projects, and help us imagine Read more about 6 – Task Descriptions[…]

3.2 – User Research: Interviews

Students will carry out research to gain an understanding of the human and the tasks they need to perform. Introduction User interviews can be unstructured, semi-structured or structured, and follow a format where a researcher asks questions of users (or potential users) and records their responses. They can be used to examine the usability of the Read more about 3.2 – User Research: Interviews[…]

3.1 – User Research: Observation

Students will carry out research to gain an understanding of the human and the tasks they need to perform. Introduction User observation involves watching and listening carefully to users as they interact with an interface or work with a product. There are many user testing techniques available, but user observation is one approach that can be used if Read more about 3.1 – User Research: Observation[…]

3 – User Research: Questionnaire

Conduct at least one form of user research to gather data about your user group(s). Introduction A questionnaire is a simple tool for gathering information. It typically consists of a set of questions used to assess a participant’s opinions, attitudes, preferences and characteristics on a given topic. As a research method, a sample of the wider audience is used. The Read more about 3 – User Research: Questionnaire[…]

2 – Empathy Map & Proto Persona

The aim of the project is to … conduct research to gain insight and empathy Introduction As part of researching persona development and gathering an understanding of what strategy we needed to apply, Empathy Maps were repeatedly mentioned as being very useful at the beginning of the design process. Empathy maps shed light on which problems to solve, and Read more about 2 – Empathy Map & Proto Persona[…]

1.1 – Problem Identification: Heuristic Evaluation

An appropriate rationale (must be) provided for the problem chosen. The justification should go beyond ‘scratching you own itch’. Validate that this is a real problem/need. Introduction The previous post detailed how www.irishwrecksonline.net was chosen as our most likely project “problem”. The next step was to conduct a heuristic evaluation to find the usability problems in the UI design, to further support the selection Read more about 1.1 – Problem Identification: Heuristic Evaluation[…]

1 – Problem Identification

Students will be required to identify a problem in an existing interface or choose an activity which has not yet been addressed by an app, website, etc. Brainstorming As a group, our first task was to identify the problem that would form the basis of this project.  Via our chosen method of communication, Slack, we brainstormed a number Read more about 1 – Problem Identification[…]

The Assignment

Project Context, Background and Aim The project requires students, working in groups, to conduct a human-centered design project. Students will be required to identify a problem in an existing interface or choose an activity which has not yet been addressed by an app, website, etc. Students will carry out research to gain an understanding of the human and Read more about The Assignment[…]