Conduct at least one form of user research to gather data about your user group(s).
Develop a persona (or multiple personas) that characterises the users. This must be informed by the User Research.
Develop two (or more) descriptions of common tasks that one of the personas would carry out. Consider how best to represent these task descriptions (e.g. scenarios, storyboards, etc.).
For at least one of the developed scenarios, create a paper prototype of how the application could be (re)designed to provide the desired user experience.
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Goals serve as acceptance criteria during evaluation … Must set goals that we will aim for the product to achieve. Prototype Testing Results The results of user testing for our v2 prototype were as follows. A reminder that seconds indicates how long it took to complete the task, while interactions is how many taps/scrolls/swipes the user made while Read more about 10 – Goal Analysis and Future Updates[…]
There should be one or more design iterations following the initial prototype. Ensure you include screenshots documenting the evolution of your prototypes and explain the rationale for the changes from one revision to the next. Production Based on our personas and task descriptions, a new prototype (v2) was created. This was a more high-fidelity version, created using Photoshop and Read more about 9 – v2 Prototype and User Testing[…]
As the team searched for software that would allow full screen recordings of our user tests, Graham found Mobizen Screen Recorder. It lets you do the following: 1. Record the screen of your Android mobile device >>> 1080P Resolution, 12.0Mbps Quality, 60 FPS. 2. Capture background audio using the phone’s microphone. 3. Edit and save a MP4 movie to your Read more about Research: Mobizen Screen Recording[…]
Goals serve as acceptance criteria during evaluation … Must set goals that we will aim for the product to achieve Introduction When collecting data to inform and improve website usability, best practices suggest a mix of qualitative and quantitative approaches to effectively capture a more holistic perspective. Qualitative goals are unquantified design goals that can be useful Read more about 8 – Goal Setting[…]
Students will design a paper prototype of an application, or part of an application, to better address the problem at hand … and then test that prototype. Initial Research Paper prototyping is a basic usability testing technique that can help test interfaces cheaply and quickly. At its most simple, it is nothing more than a visual representation of what an interface Read more about 7 – v1 Prototype and User Testing[…]
Develop two (or more) descriptions of common tasks that one of the personas above would carry out. Consider how best to represent these task descriptions (e.g. scenarios, storyboards, etc.). Introduction Task descriptions are a simple and effective process for laying out tasks from a user’s perspective. They are generally used for new software projects, and help us imagine Read more about 6 – Task Descriptions[…]
Develop a persona (or multiple personas) that characterises the users. Introduction A persona is a way to summarise and communicate research about people/users who have been observed or researched in some way. A persona is depicted as a specific person with a name, age, background story, etc – but is not a real person. Instead Read more about 5 – Personas[…]
Conduct research to gain insight and empathy Overview This post details the results of our efforts to breakdown the copious amounts of user data, from different sources, and start grouping it sections for our upcoming Personas. Questionnaire: 101 Responses Overall 76.2% Female – 23.8% Male 16.8% have scuba dived before – 83.2% have not gone Read more about 4 – User Research Breakdown & Persona Preparation[…]
Students will carry out research to gain an understanding of the human and the tasks they need to perform. Introduction User interviews can be unstructured, semi-structured or structured, and follow a format where a researcher asks questions of users (or potential users) and records their responses. They can be used to examine the usability of the Read more about 3.2 – User Research: Interviews[…]
Students will carry out research to gain an understanding of the human and the tasks they need to perform. Introduction User observation involves watching and listening carefully to users as they interact with an interface or work with a product. There are many user testing techniques available, but user observation is one approach that can be used if Read more about 3.1 – User Research: Observation[…]
Conduct at least one form of user research to gather data about your user group(s). Introduction A questionnaire is a simple tool for gathering information. It typically consists of a set of questions used to assess a participant’s opinions, attitudes, preferences and characteristics on a given topic. As a research method, a sample of the wider audience is used. The Read more about 3 – User Research: Questionnaire[…]
The aim of the project is to … conduct research to gain insight and empathy Introduction As part of researching persona development and gathering an understanding of what strategy we needed to apply, Empathy Maps were repeatedly mentioned as being very useful at the beginning of the design process. Empathy maps shed light on which problems to solve, and Read more about 2 – Empathy Map & Proto Persona[…]
An appropriate rationale (must be) provided for the problem chosen. The justification should go beyond ‘scratching you own itch’. Validate that this is a real problem/need. Introduction The previous post detailed how www.irishwrecksonline.net was chosen as our most likely project “problem”. The next step was to conduct a heuristic evaluation to find the usability problems in the UI design, to further support the selection Read more about 1.1 – Problem Identification: Heuristic Evaluation[…]
Students will be required to identify a problem in an existing interface or choose an activity which has not yet been addressed by an app, website, etc. Brainstorming As a group, our first task was to identify the problem that would form the basis of this project. Via our chosen method of communication, Slack, we brainstormed a number Read more about 1 – Problem Identification[…]
Found what looks to be a really cool app called Pop Prototyping. It lets you do the following: 1. First, draw your app screens on paper as normal. 2. Then, take pictures with the Pop app and link them together – so that ‘button’ taps actually change screen. 3. Give to a user, let them play Read more about Research: Pop Prototyping[…]
First things first, let’s get the required blog up and running. I already had stevehealy.org for my portfolio, so I liked the idea of creating a new section on this site for “Assignment 1”. Did the behind-the-scenes work for setting up the new section of the site. Then searched for and found a WordPress theme that I Read more about Getting Started[…]
Project Context, Background and Aim The project requires students, working in groups, to conduct a human-centered design project. Students will be required to identify a problem in an existing interface or choose an activity which has not yet been addressed by an app, website, etc. Students will carry out research to gain an understanding of the human and Read more about The Assignment[…]